/**
 * 
 */
package manet;

/**
 * @author stra0556
 *
 */
public interface MovementConstants {

	/** The minimum distance from another object that must be maintained */
	public static int MIN_DISTANCE = 1;

	/** The amount to turn when we detect an object too close */
	public static final float EVASIVE_TURN = .25f;

	/** The speed to move at full speed ahead */
	public static final float FULL_SPEED = .4f;

	/** The speed to move when we detect an object in our path */
	public static final float EVASIVE_SPEED = .05f;
	
}
